Charge Distances

Fleet Re-rolls

This is an attempt to distill the logic of what to reroll with Fleet into something I can remember mid-game. Based on the distance you need:

8" or less
Reroll any dice showing 3 or less.
9"
Reroll any dice showing 3 or less. If there were two 4s, reroll one of them.
10"
Reroll any dice showing 4 or less.
11"
Reroll any dice showing 4 or less. If there were two 5s, reroll one of them.
12"
Reroll any dice that isn’t a 6, and keep your fingers crossed!

Charge Distance Probabilities

Percentage chances of making a charge of each distance. Remember to add 2 to the actual distance if you’re charging through difficult terrain with Infantry and similar.

2 3 4 5 6 7 8 9 10 11 12
standard 100 97 91 83 72 58 41 27 16 8 2
reroll both 100 99 99 97 92 82 65 47 30 15 5
reroll lowest one 100 99 98 94 89 80 68 52 35 19 7
Fleet 100 99 99 97 92 84 72 56 39 23 9
3d6, pick highest 2 100 99 98 94 89 80 68 52 35 19 7

Apparently the Greater Brass Scorpion gets to charge 3d6, which comes out like this:

3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
3d6 total 100 99 98 95 90 83 74 62 50 37 25 16 9 4 1 0

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