Chapter Games
Once per decade, Chapters of the Adeptus Astartes send their representatives to take part in a series of combat games. It is a chance to meet and celebrate with their farflung brethren… but most of all, to prove their skill at arms against the most worthy foe!
This is a more liberal new interpretation of the old Gaming League rules.
Army Selection
Forces may be chosen from these lists:
- Codex: Space Marines
- Codex: Blood Angels
- Codex: Dark Angels
- Codex: Space Wolves
- Codex: Black Templars1
Armies may take up to 800 points, and use this force organisation chart:
- 0-1 HQ – which must be a Captain if taken. (Or equivalent)
- 0 Elites (yes, none! This event is for regular battle brothers to prove themselves; veterans do not take part in the games)
- 1-3 Troops
- 0-3 Fast Attack (no Vanguard Veterans – see above)
- 0-2 Heavy Support
These additional restrictions apply:
- Every non-vehicle model must wear power armour (3+ save).
- Vehicles may not be taken, with the exception of Rhinos, Razorbacks and Drop Pods.
- No named/Unique characters or units.
Missions
Missions follow the normal rules in the rulebook, with some exceptions. The recommended table size is 4′ × 4′.
Mission Objective
Roll a d6:
- 1-2 Seize Ground – always use 3 objectives, and always place the first in the centre of the table.
- 3-4 Capture and Control
- 5-6 Annihilation
Scoring Units
All non-vehicle units count as Scoring.
Kill Points
Kill Points are counted per model instead of per unit.
- Any model not mentioned below 1 point each.
- Bike, Rhino or Drop Pod 2 points each.
- Razorback, Attack Bike or HQ/Independent Character 3 points each.
Deployment
Roll a d6:
- 1-2 Pitched Battle
- 3-4 Spearhead
- 5-6 Dawn of War (modified see below)
Dawn of War
Any one unit may start the game on the table. Otherwise as in the rulebook.
Questions TBD
- Allow Death Company?
- Allow armour 4+ i.e. Scouts?
1 Black Templars have a very limited force selection under these rules – you may want to use one of the other codexes.