Hive Gang Militia
Untrained and poorly equipped, the militia gang is hardly of military quality. A desperate commander will look on them as a cheap way to bolster his force, however.
A Hive Gang Militia is a Troops choice for any Pragmatic army.
| WS | BS | S | T | W | I | A | Ld | Sv | Notes | |
|---|---|---|---|---|---|---|---|---|---|---|
| Ganger | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | 7+ |
| WS | BS | S | T | W | I | A | Ld | Sv | Notes | |
|---|---|---|---|---|---|---|---|---|---|---|
| Gang Leader | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 8 | 7+ |
Unit: Gang Leader plus 5 – 20 Gangers. Cost: Gang Leader 20 points, Gangers 4 points each. Special Rules: Mercenaries.
The Gang Leader is armed with a Power Weapon and Laspistol.
Gangers are armed with one of these choices:- Autopistol and Close Combat Weapon
- Laspistol and Close Combat Weapon
- Lasgun
- Autogun
- Shotgun
There may be a mixture of weapons in the gang.
One Ganger may exchange his weapons for a weapon from the following list. If the gang has at least ten Gangers, a second Ganger may exchange his weapons for a weapon from this list.- Flamer +5 points
- Grenade Launcher +8 points
- Heavy Stubber +8 points
Models/Notes Anyone who has played Necromunda has models for this unit.
I’ve avoided some of the more powerful special or heavy weapons because I don’t want this to be a cheap support squad (though I’m considering adding back the Heavy Bolter). I also avoided separate stats for Juves because it would over complicate the unit. By WH40k standards they are low quality already.